-/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
+/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Signals = imports.signals;
const Clutter = imports.gi.Clutter;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
-//TODO - move this into GConf once we're not a plugin anymore
-//but have taken over metacity
-//This list is taken from GNOME Online popular applications
-//http://online.gnome.org/applications
-//but with nautilus removed
+// TODO - move this into GConf once we're not a plugin anymore
+// but have taken over metacity
+// This list is taken from GNOME Online popular applications
+// http://online.gnome.org/applications
+// but with nautilus removed
const DEFAULT_APPLICATIONS = [
- 'mozilla-firefox.desktop',
- 'gnome-terminal.desktop',
- 'evolution.desktop',
- 'evince.desktop',
- 'gedit.desktop',
- 'mozilla-thunderbird.desktop',
- 'totem.desktop',
- 'gnome-file-roller.desktop',
- 'rhythmbox.desktop',
- 'epiphany.desktop',
- 'xchat.desktop',
- 'openoffice.org-1.9-writer.desktop',
- 'emacs.desktop',
- 'gnome-system-monitor.desktop',
- 'openoffice.org-1.9-calc.desktop',
- 'eclipse.desktop',
- 'openoffice.org-1.9-impress.desktop',
- 'vncviewer.desktop'
- ];
+ 'mozilla-firefox.desktop',
+ 'gnome-terminal.desktop',
+ 'evolution.desktop',
+ 'evince.desktop',
+ 'gedit.desktop',
+ 'mozilla-thunderbird.desktop',
+ 'totem.desktop',
+ 'gnome-file-roller.desktop',
+ 'rhythmbox.desktop',
+ 'epiphany.desktop',
+ 'xchat.desktop',
+ 'openoffice.org-1.9-writer.desktop',
+ 'emacs.desktop',
+ 'gnome-system-monitor.desktop',
+ 'openoffice.org-1.9-calc.desktop',
+ 'eclipse.desktop',
+ 'openoffice.org-1.9-impress.desktop',
+ 'vncviewer.desktop'
+];
const APPDISPLAY_NAME_COLOR = new Clutter.Color();
APPDISPLAY_NAME_COLOR.from_pixel(0xffffffff);
const APPDISPLAY_PADDING = 4;
function AppDisplayItem(node, width) {
- this._init(node, width);
+ this._init(node, width);
}
AppDisplayItem.prototype = {
-_init: function(appinfo, width) {
- let me = this;
- this._appinfo = appinfo;
-
- let name = appinfo.get_name();
-
- let icontheme = Gtk.IconTheme.get_default();
-
- this._group = new Clutter.Group({reactive: true,
- width: width,
- height: APPDISPLAY_HEIGHT});
- this._group.connect('button-press-event', function(group, e) {
- me.emit('activate');
- return true;
- });
- this._bg = new Clutter.Rectangle({ color: APPDISPLAY_BACKGROUND_COLOR,
- x: 0, y: 0, width: width, height: APPDISPLAY_HEIGHT });
- this._group.add_actor(this._bg);
-
- this._icon = new Clutter.Texture({ width: 48, height: 48, x: 0, y: 0 });
- let gicon = appinfo.get_icon();
- let path = null;
- if (gicon != null) {
- let iconinfo = icontheme.lookup_by_gicon(gicon, 48, Gtk.IconLookupFlags.NO_SVG);
- if (iconinfo)
- path = iconinfo.get_filename();
- }
-
- if (path)
- this._icon.set_from_file(path);
- this._group.add_actor(this._icon);
-
- let comment = appinfo.get_description();
- let text_width = width - me._icon.width + 4;
- this._name = new Clutter.Label({ color: APPDISPLAY_NAME_COLOR,
- font_name: "Sans 14px",
- width: text_width,
- ellipsize: Pango.EllipsizeMode.END,
- text: name,
- x: this._icon.width + 4,
- y: 0});
- this._group.add_actor(this._name);
- this._comment = new Clutter.Label({ color: APPDISPLAY_COMMENT_COLOR,
- font_name: "Sans 12px",
- width: text_width,
- ellipsize: Pango.EllipsizeMode.END,
- text: comment,
- x: this._name.x,
- y: this._name.height + 4})
- this._group.add_actor(this._comment);
- this.actor = this._group;
-},
-launch: function() {
- this._appinfo.launch([], null);
-},
-appinfo: function () {
- return this._appinfo;
-},
-markSelected: function(isSelected) {
- let color;
- if (isSelected)
- color = APPDISPLAY_SELECTED_BACKGROUND_COLOR;
- else
- color = APPDISPLAY_BACKGROUND_COLOR;
- this._bg.color = color;
-}
-}
+ _init: function(appinfo, width) {
+ let me = this;
+ this._appinfo = appinfo;
+
+ let name = appinfo.get_name();
+
+ let icontheme = Gtk.IconTheme.get_default();
+
+ this._group = new Clutter.Group({reactive: true,
+ width: width,
+ height: APPDISPLAY_HEIGHT});
+ this._group.connect('button-press-event', function(group, e) {
+ me.emit('activate');
+ return true;
+ });
+ this._bg = new Clutter.Rectangle({ color: APPDISPLAY_BACKGROUND_COLOR,
+ x: 0, y: 0,
+ width: width, height: APPDISPLAY_HEIGHT });
+ this._group.add_actor(this._bg);
+
+ this._icon = new Clutter.Texture({ width: 48, height: 48, x: 0, y: 0 });
+ let gicon = appinfo.get_icon();
+ let path = null;
+ if (gicon != null) {
+ let iconinfo = icontheme.lookup_by_gicon(gicon, 48, Gtk.IconLookupFlags.NO_SVG);
+ if (iconinfo)
+ path = iconinfo.get_filename();
+ }
+
+ if (path)
+ this._icon.set_from_file(path);
+ this._group.add_actor(this._icon);
+
+ let comment = appinfo.get_description();
+ let text_width = width - me._icon.width + 4;
+ this._name = new Clutter.Label({ color: APPDISPLAY_NAME_COLOR,
+ font_name: "Sans 14px",
+ width: text_width,
+ ellipsize: Pango.EllipsizeMode.END,
+ text: name,
+ x: this._icon.width + 4,
+ y: 0});
+ this._group.add_actor(this._name);
+ this._comment = new Clutter.Label({ color: APPDISPLAY_COMMENT_COLOR,
+ font_name: "Sans 12px",
+ width: text_width,
+ ellipsize: Pango.EllipsizeMode.END,
+ text: comment,
+ x: this._name.x,
+ y: this._name.height + 4})
+ this._group.add_actor(this._comment);
+ this.actor = this._group;
+ },
+ launch: function() {
+ this._appinfo.launch([], null);
+ },
+ appinfo: function () {
+ return this._appinfo;
+ },
+ markSelected: function(isSelected) {
+ let color;
+ if (isSelected)
+ color = APPDISPLAY_SELECTED_BACKGROUND_COLOR;
+ else
+ color = APPDISPLAY_BACKGROUND_COLOR;
+ this._bg.color = color;
+ }
+};
+
Signals.addSignalMethods(AppDisplayItem.prototype);
function AppDisplay(x, y, width, height) {
- this._init(x, y, width, height);
+ this._init(x, y, width, height);
}
AppDisplay.prototype = {
-_init : function(x, y, width, height) {
- let me = this;
- let global = Shell.Global.get();
- this._search = '';
- this._x = x;
- this._y = y;
- this._width = width;
- this._height = height;
- this._appmonitor = new Shell.AppMonitor();
- this._appsStale = true;
- this._appmonitor.connect('changed', function(mon) {
- me._appsStale = true;
- });
- this._grid = new Tidy.Grid({x: x, y: y, width: width, height: height});
- global.stage.add_actor(this._grid);
- this._appset = {}; // Map<appid, appinfo>
- this._displayed = {} // Map<appid, AppDisplay>
- this._selectedIndex = -1;
- this._max_items = this._height / (APPDISPLAY_HEIGHT + APPDISPLAY_PADDING);
-},
-
-_refreshCache: function() {
- let me = this;
-
- if (!this._appsStale)
- return;
- for (id in this._displayed)
- this._displayed[id].destroy();
- this._appset = {};
- this._displayed = {};
- this._selectedIndex = -1;
- let apps = Gio.app_info_get_all();
- for (let i = 0; i < apps.length; i++) {
- let appinfo = apps[i];
- let appid = appinfo.get_id();
- this._appset[appid] = appinfo;
- }
- this._appsStale = false;
-},
-
-_removeItem: function(appid) {
- let item = this._displayed[appid];
- let group = item.actor;
- group.destroy();
- delete this._displayed[appid];
-
-},
-
-_removeAll: function() {
- for (appid in this._displayed)
- this._removeItem(appid);
-},
-
-_setDefaultList: function() {
- this._removeAll();
- let added = 0;
- for (let i = 0; i < DEFAULT_APPLICATIONS.length && added < this._max_items; i++) {
- let appid = DEFAULT_APPLICATIONS[i];
- let appinfo = this._appset[appid];
- if (appinfo) {
- this._filterAdd(appid);
- added += 1;
- }
- }
-},
-
-_getNDisplayed: function() {
- // Is there a better way to do .size() ?
- let c = 0; for (i in this._displayed) { c += 1; };
- return c;
-},
-
-_filterAdd: function(appid) {
- let me = this;
-
- let appinfo = this._appset[appid];
- let name = appinfo.get_name();
- let index = this._getNDisplayed();
-
- let appdisplay = new AppDisplayItem(appinfo, this._width);
- appdisplay.connect('activate', function() {
- appdisplay.launch();
- me.emit('activated');
- });
- let group = appdisplay.actor;
- this._grid.add_actor(group);
- this._displayed[appid] = appdisplay;
-},
-
-_filterRemove: function(appid) {
- // In the future, do some sort of fade out or other effect here
- let item = this._displayed[appid];
- this._removeItem(item);
-},
-
-_appinfoMatches: function(appinfo, search) {
- if (search == null || search == '')
- return true;
- let name = appinfo.get_name().toLowerCase();
- if (name.indexOf(search) >= 0)
- return true;
- let description = appinfo.get_description();
- if (description) {
- description = description.toLowerCase();
- if (description.indexOf(search) >= 0)
- return true;
- }
- let exec = appinfo.get_executable().toLowerCase();
- if (exec.indexOf(search) >= 0)
- return true;
- return false;
-},
-
-_sortApps: function(appids) {
- let me = this;
- return appids.sort(function (a,b) {
- let appA = me._appset[a];
- let appB = me._appset[b];
- return appA.get_name().localeCompare(appB.get_name());
- });
-},
-
-_doSearchFilter: function() {
- this._removeAll();
- let matchedApps = [];
- for (appid in this._appset) {
- if (matchedApps.length >= this._max_items)
- break;
- if (this._displayed[appid])
- continue;
- let app = this._appset[appid];
- if (this._appinfoMatches(app, this._search))
- matchedApps.push(appid);
- }
- this._sortApps(matchedApps);
- for (let i = 0; i < matchedApps.length; i++) {
- this._filterAdd(matchedApps[i]);
- }
-},
-
-_redisplay: function() {
- this._refreshCache();
- if (!this._search)
- this._setDefaultList();
- else
- this._doSearchFilter();
-},
-
-setSearch: function(text) {
- this._search = text.toLowerCase();
- this._redisplay();
-},
-
-_findDisplayedByIndex: function(index) {
- let displayedActors = this._grid.get_children();
- let actor = displayedActors[index];
- return this._findDisplayedByActor(actor);
-},
-
-_findDisplayedByActor: function(actor) {
- for (appid in this._displayed) {
+ _init : function(x, y, width, height) {
+ let me = this;
+ let global = Shell.Global.get();
+ this._search = '';
+ this._x = x;
+ this._y = y;
+ this._width = width;
+ this._height = height;
+ this._appmonitor = new Shell.AppMonitor();
+ this._appsStale = true;
+ this._appmonitor.connect('changed', function(mon) {
+ me._appsStale = true;
+ });
+ this._grid = new Tidy.Grid({x: x, y: y, width: width, height: height});
+ global.stage.add_actor(this._grid);
+ this._appset = {}; // Map<appid, appinfo>
+ this._displayed = {}; // Map<appid, AppDisplay>
+ this._selectedIndex = -1;
+ this._max_items = this._height / (APPDISPLAY_HEIGHT + APPDISPLAY_PADDING);
+ },
+
+ _refreshCache: function() {
+ let me = this;
+
+ if (!this._appsStale)
+ return;
+ for (id in this._displayed)
+ this._displayed[id].destroy();
+ this._appset = {};
+ this._displayed = {};
+ this._selectedIndex = -1;
+ let apps = Gio.app_info_get_all();
+ for (let i = 0; i < apps.length; i++) {
+ let appinfo = apps[i];
+ let appid = appinfo.get_id();
+ this._appset[appid] = appinfo;
+ }
+ this._appsStale = false;
+ },
+
+ _removeItem: function(appid) {
let item = this._displayed[appid];
- if (item.actor == actor) {
- return item;
+ let group = item.actor;
+ group.destroy();
+ delete this._displayed[appid];
+ },
+
+ _removeAll: function() {
+ for (appid in this._displayed)
+ this._removeItem(appid);
+ },
+
+ _setDefaultList: function() {
+ this._removeAll();
+ let added = 0;
+ for (let i = 0; i < DEFAULT_APPLICATIONS.length && added < this._max_items; i++) {
+ let appid = DEFAULT_APPLICATIONS[i];
+ let appinfo = this._appset[appid];
+ if (appinfo) {
+ this._filterAdd(appid);
+ added += 1;
+ }
+ }
+ },
+
+ _getNDisplayed: function() {
+ // Is there a better way to do .size() ?
+ let c = 0; for (i in this._displayed) { c += 1; };
+ return c;
+ },
+
+ _filterAdd: function(appid) {
+ let me = this;
+
+ let appinfo = this._appset[appid];
+ let name = appinfo.get_name();
+ let index = this._getNDisplayed();
+
+ let appdisplay = new AppDisplayItem(appinfo, this._width);
+ appdisplay.connect('activate', function() {
+ appdisplay.launch();
+ me.emit('activated');
+ });
+ let group = appdisplay.actor;
+ this._grid.add_actor(group);
+ this._displayed[appid] = appdisplay;
+ },
+
+ _filterRemove: function(appid) {
+ // In the future, do some sort of fade out or other effect here
+ let item = this._displayed[appid];
+ this._removeItem(item);
+ },
+
+ _appinfoMatches: function(appinfo, search) {
+ if (search == null || search == '')
+ return true;
+ let name = appinfo.get_name().toLowerCase();
+ if (name.indexOf(search) >= 0)
+ return true;
+ let description = appinfo.get_description();
+ if (description) {
+ description = description.toLowerCase();
+ if (description.indexOf(search) >= 0)
+ return true;
+ }
+ let exec = appinfo.get_executable().toLowerCase();
+ if (exec.indexOf(search) >= 0)
+ return true;
+ return false;
+ },
+
+ _sortApps: function(appids) {
+ let me = this;
+ return appids.sort(function (a,b) {
+ let appA = me._appset[a];
+ let appB = me._appset[b];
+ return appA.get_name().localeCompare(appB.get_name());
+ });
+ },
+
+ _doSearchFilter: function() {
+ this._removeAll();
+ let matchedApps = [];
+ for (appid in this._appset) {
+ if (matchedApps.length >= this._max_items)
+ break;
+ if (this._displayed[appid])
+ continue;
+ let app = this._appset[appid];
+ if (this._appinfoMatches(app, this._search))
+ matchedApps.push(appid);
}
- }
- return null;
-},
-
-searchActivate: function() {
- if (this._selectedIndex != -1) {
- let selected = this._findDisplayedByIndex(this._selectedIndex);
- selected.launch();
+ this._sortApps(matchedApps);
+ for (let i = 0; i < matchedApps.length; i++) {
+ this._filterAdd(matchedApps[i]);
+ }
+ },
+
+ _redisplay: function() {
+ this._refreshCache();
+ if (!this._search)
+ this._setDefaultList();
+ else
+ this._doSearchFilter();
+ },
+
+ setSearch: function(text) {
+ this._search = text.toLowerCase();
+ this._redisplay();
+ },
+
+ _findDisplayedByIndex: function(index) {
+ let displayedActors = this._grid.get_children();
+ let actor = displayedActors[index];
+ return this._findDisplayedByActor(actor);
+ },
+
+ _findDisplayedByActor: function(actor) {
+ for (appid in this._displayed) {
+ let item = this._displayed[appid];
+ if (item.actor == actor) {
+ return item;
+ }
+ }
+ return null;
+ },
+
+ searchActivate: function() {
+ if (this._selectedIndex != -1) {
+ let selected = this._findDisplayedByIndex(this._selectedIndex);
+ selected.launch();
+ this.emit('activated');
+ return;
+ }
+ let displayedActors = this._grid.get_children();
+ if (displayedActors.length != 1)
+ return;
+ let selectedActor = displayedActors[0];
+ let selectedMenuItem = this._findDisplayedByActor(selectedActor);
+ selectedMenuItem.launch();
this.emit('activated');
- return;
- }
- let displayedActors = this._grid.get_children();
- if (displayedActors.length != 1)
- return;
- let selectedActor = displayedActors[0];
- let selectedMenuItem = this._findDisplayedByActor(selectedActor);
- selectedMenuItem.launch();
- this.emit('activated');
-},
-
-_selectIndex: function(index) {
- if (this._selectedIndex != -1) {
- let prev = this._findDisplayedByIndex(this._selectedIndex);
- log("demarking " + prev);
- prev.markSelected(false);
+ },
+
+ _selectIndex: function(index) {
+ if (this._selectedIndex != -1) {
+ let prev = this._findDisplayedByIndex(this._selectedIndex);
+ log("demarking " + prev);
+ prev.markSelected(false);
+ }
+ this._selectedIndex = index;
+ let item = this._findDisplayedByIndex(index);
+ log("marking " + item);
+ item.markSelected(true);
+ },
+
+ selectUp: function() {
+ let prev = this._selectedIndex-1;
+ if (prev < 0)
+ return;
+ this._selectIndex(prev);
+ },
+
+ selectDown: function() {
+ let next = this._selectedIndex+1;
+ let nDisplayed = this._getNDisplayed();
+ if (next >= nDisplayed)
+ return;
+ this._selectIndex(next);
+ },
+
+ show: function() {
+ this._redisplay();
+ this._grid.show();
+ },
+
+ hide: function() {
+ this._grid.hide();
}
- this._selectedIndex = index;
- let item = this._findDisplayedByIndex(index);
- log("marking " + item);
- item.markSelected(true);
-},
-
-selectUp: function() {
- let prev = this._selectedIndex-1;
- if (prev < 0)
- return;
- this._selectIndex(prev);
-},
-
-selectDown: function() {
- let next = this._selectedIndex+1;
- let nDisplayed = this._getNDisplayed();
- if (next >= nDisplayed)
- return;
- this._selectIndex(next);
-},
-
-show: function() {
- this._redisplay();
- this._grid.show();
-},
-
-hide: function() {
- this._grid.hide();
-}
-}
-Signals.addSignalMethods(AppDisplay.prototype);
+};
+Signals.addSignalMethods(AppDisplay.prototype);
-/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
+/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Tweener = imports.tweener.tweener;
const DEFAULT_PRESSED_BUTTON_COLOR = new Clutter.Color();
DEFAULT_PRESSED_BUTTON_COLOR.from_pixel(0xccbbaaff);
-//Time for animation making the button darker
+// Time for animation making the button darker
const ANIMATION_TIME = 0.3;
const NO_OPACITY = 0;
}
Button.prototype = {
-_init : function(text, buttonColor, pressedButtonColor, staysPressed, minWidth, minHeight) {
- let me = this;
- this._buttonColor = buttonColor
- if (buttonColor == null)
- this._buttonColor = DEFAULT_BUTTON_COLOR;
+ _init : function(text, buttonColor, pressedButtonColor, staysPressed, minWidth, minHeight) {
+ let me = this;
- this._pressedButtonColor = pressedButtonColor
- if (pressedButtonColor == null)
- this._pressedButtonColor = DEFAULT_PRESSED_BUTTON_COLOR;
+ this._buttonColor = buttonColor
+ if (buttonColor == null)
+ this._buttonColor = DEFAULT_BUTTON_COLOR;
- if (staysPressed == null)
- staysPressed = false;
- if (minWidth == null)
- minWidth = 0;
- if (minHeight == null)
- minHeight = 0;
+ this._pressedButtonColor = pressedButtonColor
+ if (pressedButtonColor == null)
+ this._pressedButtonColor = DEFAULT_PRESSED_BUTTON_COLOR;
- // if staysPressed is true, this.active will be true past the first release of a button, untill a subsequent one (the button
- // is unpressed) or untill release() is called explicitly
- this._active = false;
- this._isBetweenPressAndRelease = false;
- this._mouseIsOverButton = false;
+ if (staysPressed == null)
+ staysPressed = false;
+ if (minWidth == null)
+ minWidth = 0;
+ if (minHeight == null)
+ minHeight = 0;
- this.button = new Clutter.Group({reactive: true});
- this._background = new Clutter.Rectangle({ color: this._buttonColor});
- this._pressedBackground = new Clutter.Rectangle({ color: this._pressedButtonColor, opacity: NO_OPACITY});
- this._label = new Clutter.Label({ font_name: "Sans Bold 16px",
- text: text});
- this._label.set_position(5, 5);
- let backgroundWidth = Math.max(this._label.get_width()+10, minWidth);
- let backgroundHeight = Math.max(this._label.get_height()+10, minHeight);
- this._background.set_width(backgroundWidth)
- this._background.set_height(backgroundHeight)
- this._pressedBackground.set_width(backgroundWidth)
- this._pressedBackground.set_height(backgroundHeight)
- this.button.add_actor(this._background);
- this.button.add_actor(this._pressedBackground);
- this.button.add_actor(this._label);
- this.button.connect('button-press-event',
- function(o, event) {
- me._isBetweenPressAndRelease = true;
- Tweener.addTween(me._pressedBackground,
- { time: ANIMATION_TIME,
- opacity: FULL_OPACITY,
- transition: "linear"
- });
- return false;
- });
- this.button.connect('button-release-event',
- function(o, event) {
- me._isBetweenPressAndRelease = false;
- if (!staysPressed || me._active) {
- me.release();
+ // if staysPressed is true, this.active will be true past the first release of a button, untill a subsequent one (the button
+ // is unpressed) or untill release() is called explicitly
+ this._active = false;
+ this._isBetweenPressAndRelease = false;
+ this._mouseIsOverButton = false;
+
+ this.button = new Clutter.Group({reactive: true});
+ this._background = new Clutter.Rectangle({ color: this._buttonColor});
+ this._pressedBackground = new Clutter.Rectangle({ color: this._pressedButtonColor, opacity: NO_OPACITY});
+ this._label = new Clutter.Label({ font_name: "Sans Bold 16px",
+ text: text});
+ this._label.set_position(5, 5);
+ let backgroundWidth = Math.max(this._label.get_width()+10, minWidth);
+ let backgroundHeight = Math.max(this._label.get_height()+10, minHeight);
+ this._background.set_width(backgroundWidth)
+ this._background.set_height(backgroundHeight)
+ this._pressedBackground.set_width(backgroundWidth)
+ this._pressedBackground.set_height(backgroundHeight)
+ this.button.add_actor(this._background);
+ this.button.add_actor(this._pressedBackground);
+ this.button.add_actor(this._label);
+ this.button.connect('button-press-event',
+ function(o, event) {
+ me._isBetweenPressAndRelease = true;
+ Tweener.addTween(me._pressedBackground,
+ { time: ANIMATION_TIME,
+ opacity: FULL_OPACITY,
+ transition: "linear"
+ });
+ return false;
+ });
+ this.button.connect('button-release-event',
+ function(o, event) {
+ me._isBetweenPressAndRelease = false;
+ if (!staysPressed || me._active) {
+ me.release();
+ } else {
+ me._active = true;
+ }
+ return false;
+ });
+ this.button.connect('enter-event',
+ function(o, event) {
+ me._mouseIsOverButton = true;
+ if (!me._active) {
+ Tweener.removeTweens(me._pressedBackground);
+ me._pressedBackground.set_opacity(PARTIAL_OPACITY);
+ }
+ return false;
+ });
+ this.button.connect('leave-event',
+ function(o, event) {
+ me._isBetweenPressAndRelease = false;
+ me._mouseIsOverButton = false;
+ if (!me._active) {
+ Tweener.removeTweens(me._pressedBackground);
+ me._pressedBackground.set_opacity(NO_OPACITY);
+ }
+ return false;
+ });
+ },
+
+ release : function() {
+ if (!this._isBetweenPressAndRelease) {
+ this._active = false;
+ Tweener.removeTweens(this._pressedBackground);
+ if (this._mouseIsOverButton) {
+ this._pressedBackground.set_opacity(PARTIAL_OPACITY);
} else {
- me._active = true;
- }
- return false;
- });
- this.button.connect('enter-event',
- function(o, event) {
- me._mouseIsOverButton = true;
- if (!me._active) {
- Tweener.removeTweens(me._pressedBackground);
- me._pressedBackground.set_opacity(PARTIAL_OPACITY);
- }
- return false;
- });
- this.button.connect('leave-event',
- function(o, event) {
- me._isBetweenPressAndRelease = false;
- me._mouseIsOverButton = false;
- if (!me._active) {
- Tweener.removeTweens(me._pressedBackground);
- me._pressedBackground.set_opacity(NO_OPACITY);
+ this._pressedBackground.set_opacity(NO_OPACITY);
}
- return false;
- });
-},
-
-release : function() {
- if (!this._isBetweenPressAndRelease) {
- this._active = false;
- Tweener.removeTweens(this._pressedBackground);
- if (this._mouseIsOverButton) {
- this._pressedBackground.set_opacity(PARTIAL_OPACITY);
- } else {
- this._pressedBackground.set_opacity(NO_OPACITY);
}
}
-}
-}
-
+};
-/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
+/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Shell = imports.gi.Shell;
let run_dialog = null;
let wm = null;
-//The "FrameTicker" object is an object used to feed new frames to Tweener
-//so it can update values and redraw. The default frame ticker for
-//Tweener just uses a simple timeout at a fixed frame rate and has no idea
-//of "catching up" by dropping frames.
-
-//We substitute it with custom frame ticker here that connects Tweener to
-//a Clutter.TimeLine. Now, Clutter.Timeline itself isn't a whole lot more
-//sophisticated than a simple timeout at a fixed frame rate, but at least
-//it knows how to drop frames. (See HippoAnimationManager for a more
-//sophisticated view of continous time updates; even better is to pay
-//attention to the vertical vblank and sync to that when possible.)
-
+// The "FrameTicker" object is an object used to feed new frames to Tweener
+// so it can update values and redraw. The default frame ticker for
+// Tweener just uses a simple timeout at a fixed frame rate and has no idea
+// of "catching up" by dropping frames.
+//
+// We substitute it with custom frame ticker here that connects Tweener to
+// a Clutter.TimeLine. Now, Clutter.Timeline itself isn't a whole lot more
+// sophisticated than a simple timeout at a fixed frame rate, but at least
+// it knows how to drop frames. (See HippoAnimationManager for a more
+// sophisticated view of continous time updates; even better is to pay
+// attention to the vertical vblank and sync to that when possible.)
+//
function ClutterFrameTicker() {
this._init();
}
ClutterFrameTicker.prototype = {
-TARGET_FRAME_RATE : 60,
+ TARGET_FRAME_RATE : 60,
-_init : function() {
- // We don't have a finite duration; tweener will tell us to stop
- // when we need to stop, so use 1000 seconds as "infinity"
- this._timeline = new Clutter.Timeline({ fps: this.TARGET_FRAME_RATE,
- duration: 1000*1000 });
- this._frame = 0;
+ _init : function() {
+ // We don't have a finite duration; tweener will tell us to stop
+ // when we need to stop, so use 1000 seconds as "infinity"
+ this._timeline = new Clutter.Timeline({ fps: this.TARGET_FRAME_RATE,
+ duration: 1000*1000 });
+ this._frame = 0;
- let me = this;
- this._timeline.connect('new-frame',
+ let me = this;
+ this._timeline.connect('new-frame',
function(timeline, frame) {
- me._onNewFrame(frame);
- });
-},
-
-_onNewFrame : function(frame) {
- // Unfortunately the interface to to send a new frame to tweener
- // is a simple "next frame" and there is no provision for signaling
- // that frames have been skipped or just telling it the new time.
- // But what it actually does internally is just:
- //
- // _currentTime += 1000/_ticker.FRAME_RATE;
- //
- // So by dynamically adjusting the value of FRAME_RATE we can trick
- // it into dealing with dropped frames.
-
- let delta = frame - this._frame;
- if (delta == 0)
- this.FRAME_RATE = this.TARGET_FRAME_RATE;
- else
- this.FRAME_RATE = this.TARGET_FRAME_RATE / delta;
- this._frame = frame;
- this.emit('prepare-frame');
-},
-
-start : function() {
- this._timeline.start();
-},
-
-stop : function() {
- this._timeline.stop();
- this._frame = 0;
-}
+ me._onNewFrame(frame);
+ });
+ },
+
+ _onNewFrame : function(frame) {
+ // Unfortunately the interface to to send a new frame to tweener
+ // is a simple "next frame" and there is no provision for signaling
+ // that frames have been skipped or just telling it the new time.
+ // But what it actually does internally is just:
+ //
+ // _currentTime += 1000/_ticker.FRAME_RATE;
+ //
+ // So by dynamically adjusting the value of FRAME_RATE we can trick
+ // it into dealing with dropped frames.
+
+ let delta = frame - this._frame;
+ if (delta == 0)
+ this.FRAME_RATE = this.TARGET_FRAME_RATE;
+ else
+ this.FRAME_RATE = this.TARGET_FRAME_RATE / delta;
+ this._frame = frame;
+ this.emit('prepare-frame');
+ },
+
+ start : function() {
+ this._timeline.start();
+ },
+
+ stop : function() {
+ this._timeline.stop();
+ this._frame = 0;
+ }
};
Signals.addSignalMethods(ClutterFrameTicker.prototype);
wm = new WindowManager.WindowManager();
}
-//Used to go into a mode where all keyboard and mouse input goes to
-//the stage. Returns true if we successfully grabbed the keyboard and
-//went modal, false otherwise
+// Used to go into a mode where all keyboard and mouse input goes to
+// the stage. Returns true if we successfully grabbed the keyboard and
+// went modal, false otherwise
function startModal() {
let global = Shell.Global.get();
-/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
+/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Signals = imports.signals;
const Mainloop = imports.mainloop;
const SIDESHOW_TEXT_COLOR = new Clutter.Color();
SIDESHOW_TEXT_COLOR.from_pixel(0xffffffff);
-//Time for initial animation going into overlay mode
+// Time for initial animation going into overlay mode
const ANIMATION_TIME = 0.5;
-//How much to scale the desktop down by in overlay mode
+// How much to scale the desktop down by in overlay mode
const DESKTOP_SCALE = 0.75;
-//Windows are slightly translucent in the overlay mode
+// Windows are slightly translucent in the overlay mode
const WINDOW_OPACITY = 0.9 * 255;
-//Define a layout scheme for small window counts. For larger
-//counts we fall back to an algorithm. We need more schemes here
-//unless we have a really good algorithm.
-
-//Each triplet is [xCenter, yCenter, scale] where the scale
-//is relative to the width of the desktop.
+// Define a layout scheme for small window counts. For larger
+// counts we fall back to an algorithm. We need more schemes here
+// unless we have a really good algorithm.
+//
+// Each triplet is [xCenter, yCenter, scale] where the scale
+// is relative to the width of the desktop.
const POSITIONS = {
- 1: [[0.5, 0.5, 0.8]],
- 2: [[0.25, 0.5, 0.4], [0.75, 0.5, 0.4]],
- 3: [[0.25, 0.25, 0.33], [0.75, 0.25, 0.33], [0.5, 0.75, 0.33]],
- 4: [[0.25, 0.25, 0.33], [0.75, 0.25, 0.33], [0.75, 0.75, 0.33], [0.25, 0.75, 0.33]],
- 5: [[0.165, 0.25, 0.28], [0.495, 0.25, 0.28], [0.825, 0.25, 0.28], [0.25, 0.75, 0.4], [0.75, 0.75, 0.4]]
+ 1: [[0.5, 0.5, 0.8]],
+ 2: [[0.25, 0.5, 0.4], [0.75, 0.5, 0.4]],
+ 3: [[0.25, 0.25, 0.33], [0.75, 0.25, 0.33], [0.5, 0.75, 0.33]],
+ 4: [[0.25, 0.25, 0.33], [0.75, 0.25, 0.33], [0.75, 0.75, 0.33], [0.25, 0.75, 0.33]],
+ 5: [[0.165, 0.25, 0.28], [0.495, 0.25, 0.28], [0.825, 0.25, 0.28], [0.25, 0.75, 0.4], [0.75, 0.75, 0.4]]
};
function Sideshow(width) {
}
Sideshow.prototype = {
-_init : function(width) {
- let me = this;
-
- let global = Shell.Global.get();
- this._group = new Clutter.Group();
- this._group.hide();
- global.stage.add_actor(this._group);
- let icontheme = Gtk.IconTheme.get_default();
- let rect = new Clutter.Rectangle({ color: SIDESHOW_SEARCH_BG_COLOR,
- x: SIDESHOW_PAD,
- y: Panel.PANEL_HEIGHT + SIDESHOW_PAD,
- width: width,
- height: 24});
- this._group.add_actor(rect);
-
- let searchIconTexture = new Clutter.Texture({ x: SIDESHOW_PAD + 2,
- y: rect.y + 2 });
- let searchIconPath = icontheme.lookup_icon('gtk-find', 16, 0).get_filename();
- searchIconTexture.set_from_file(searchIconPath);
- this._group.add_actor(searchIconTexture);
-
- this._searchEntry = new Clutter.Entry({
- font_name: "Sans 14px",
- x: searchIconTexture.x
- + searchIconTexture.width + 4,
- y: searchIconTexture.y,
- width: rect.width - (searchIconTexture.x),
- height: searchIconTexture.height});
- this._group.add_actor(this._searchEntry);
- global.stage.set_key_focus(this._searchEntry);
- this._searchQueued = false;
- this._searchActive = false;
- this._searchEntry.connect('notify::text', function (se, prop) {
- if (me._searchQueued)
- return;
- Mainloop.timeout_add(250, function() {
- let text = me._searchEntry.text;
- me._searchQueued = false;
- me._searchActive = text != '';
- me._appdisplay.setSearch(text);
- return false;
+ _init : function(width) {
+ let me = this;
+
+ let global = Shell.Global.get();
+ this._group = new Clutter.Group();
+ this._group.hide();
+ global.stage.add_actor(this._group);
+ let icontheme = Gtk.IconTheme.get_default();
+ let rect = new Clutter.Rectangle({ color: SIDESHOW_SEARCH_BG_COLOR,
+ x: SIDESHOW_PAD,
+ y: Panel.PANEL_HEIGHT + SIDESHOW_PAD,
+ width: width,
+ height: 24});
+ this._group.add_actor(rect);
+
+ let searchIconTexture = new Clutter.Texture({ x: SIDESHOW_PAD + 2,
+ y: rect.y + 2 });
+ let searchIconPath = icontheme.lookup_icon('gtk-find', 16, 0).get_filename();
+ searchIconTexture.set_from_file(searchIconPath);
+ this._group.add_actor(searchIconTexture);
+
+ this._searchEntry = new Clutter.Entry({
+ font_name: "Sans 14px",
+ x: searchIconTexture.x
+ + searchIconTexture.width + 4,
+ y: searchIconTexture.y,
+ width: rect.width - (searchIconTexture.x),
+ height: searchIconTexture.height});
+ this._group.add_actor(this._searchEntry);
+ global.stage.set_key_focus(this._searchEntry);
+ this._searchQueued = false;
+ this._searchActive = false;
+ this._searchEntry.connect('notify::text', function (se, prop) {
+ if (me._searchQueued)
+ return;
+ Mainloop.timeout_add(250, function() {
+ let text = me._searchEntry.text;
+ me._searchQueued = false;
+ me._searchActive = text != '';
+ me._appdisplay.setSearch(text);
+ return false;
+ });
});
- });
- this._searchEntry.connect('activate', function (se) {
- if (!me._searchActive)
- return false;
- me._appdisplay.searchActivate();
- return true;
- });
- this._searchEntry.connect('key-press-event', function (se, e) {
- let code = e.get_code();
- log("code: " + code);
- if (code == 111) {
- me._appdisplay.selectUp();
+ this._searchEntry.connect('activate', function (se) {
+ if (!me._searchActive)
+ return false;
+ me._appdisplay.searchActivate();
return true;
- } else if (code == 116) {
- me._appdisplay.selectDown();
- return true;
- }
- return false;
- });
-
- let appsText = new Clutter.Label({ color: SIDESHOW_TEXT_COLOR,
- font_name: "Sans Bold 14px",
- text: "Applications",
- x: SIDESHOW_PAD,
- y: this._searchEntry.y + this._searchEntry.height + 10,
- height: 16});
- this._group.add_actor(appsText);
-
- let menuY = appsText.y + appsText.height + 6;
- this._appdisplay = new AppDisplay.AppDisplay(SIDESHOW_PAD,
- menuY, width, global.screen_height - menuY);
-
- /* Proxy the activated signal */
- this._appdisplay.connect('activated', function(appdisplay) {
- me.emit('activated');
- });
-},
-
-show: function() {
- this._group.show();
- this._appdisplay.show();
-},
-
-hide: function() {
- this._group.hide();
- this._appdisplay.hide();
-}
+ });
+ this._searchEntry.connect('key-press-event', function (se, e) {
+ let code = e.get_code();
+ log("code: " + code);
+ if (code == 111) {
+ me._appdisplay.selectUp();
+ return true;
+ } else if (code == 116) {
+ me._appdisplay.selectDown();
+ return true;
+ }
+ return false;
+ });
+
+ let appsText = new Clutter.Label({ color: SIDESHOW_TEXT_COLOR,
+ font_name: "Sans Bold 14px",
+ text: "Applications",
+ x: SIDESHOW_PAD,
+ y: this._searchEntry.y + this._searchEntry.height + 10,
+ height: 16});
+ this._group.add_actor(appsText);
+
+ let menuY = appsText.y + appsText.height + 6;
+ this._appdisplay = new AppDisplay.AppDisplay(SIDESHOW_PAD,
+ menuY, width, global.screen_height - menuY);
+
+ /* Proxy the activated signal */
+ this._appdisplay.connect('activated', function(appdisplay) {
+ me.emit('activated');
+ });
+ },
+
+ show: function() {
+ this._group.show();
+ this._appdisplay.show();
+ },
+
+ hide: function() {
+ this._group.hide();
+ this._appdisplay.hide();
+ }
};
Signals.addSignalMethods(Sideshow.prototype);
}
Overlay.prototype = {
-_init : function() {
- let me = this;
+ _init : function() {
+ let me = this;
- let global = Shell.Global.get();
+ let global = Shell.Global.get();
- this._group = new Clutter.Group();
- this.visible = false;
+ this._group = new Clutter.Group();
+ this.visible = false;
- let background = new Clutter.Rectangle({ color: OVERLAY_BACKGROUND_COLOR,
- reactive: true,
- x: 0,
- y: Panel.PANEL_HEIGHT,
- width: global.screen_width,
- height: global.screen_width - Panel.PANEL_HEIGHT });
- this._group.add_actor(background);
+ let background = new Clutter.Rectangle({ color: OVERLAY_BACKGROUND_COLOR,
+ reactive: true,
+ x: 0,
+ y: Panel.PANEL_HEIGHT,
+ width: global.screen_width,
+ height: global.screen_width - Panel.PANEL_HEIGHT });
+ this._group.add_actor(background);
- this._group.hide();
- global.overlay_group.add_actor(this._group);
+ this._group.hide();
+ global.overlay_group.add_actor(this._group);
this._windowClones = [];
- // TODO - recalculate everything when desktop size changes
- this._recalculateSize();
-
- this._sideshow = new Sideshow(this._desktopX - 10);
- this._sideshow.connect('activated', function(sideshow) {
- // TODO - have some sort of animation/effect while
- // transitioning to the new app. We definitely need
- // startup-notification integration at least.
- me._deactivate();
- });
-},
-
-_recalculateSize: function () {
- let global = Shell.Global.get();
- let screenWidth = global.screen_width;
- let screenHeight = global.screen_height;
- // The desktop windows are shown on top of a scaled down version of the
- // desktop. This is positioned at the right side of the screen
- this._desktopWidth = screenWidth * DESKTOP_SCALE;
- this._desktopHeight = screenHeight * DESKTOP_SCALE;
- this._desktopX = screenWidth - this._desktopWidth - 10;
- this._desktopY = Panel.PANEL_HEIGHT + (screenHeight - this._desktopHeight - Panel.PANEL_HEIGHT) / 2;
-},
-
-show : function() {
- if (this.visible)
- return;
- this.visible = true;
-
- let global = Shell.Global.get();
-
- let windows = global.get_windows();
- let desktopWindow = null;
-
- this._recalculateSize();
-
- for (let i = 0; i < windows.length; i++)
- if (windows[i].get_window_type() == Meta.WindowType.DESKTOP)
- desktopWindow = windows[i];
-
- // If a file manager is displaying desktop icons, there will be a desktop window.
- // This window will have the size of the whole desktop. When such window is not present
- // (e.g. when the preference for showing icons on the desktop is disabled by the user
- // or we are running inside a Xephyr window), we should create a desktop rectangle
- // to serve as the background.
- if (desktopWindow)
- this._createDesktopClone(desktopWindow);
- else
- this._createDesktopRectangle();
-
- // Count the total number of windows so we know what layout scheme to use
- let numberOfWindows = 0;
- for (let i = 0; i < windows.length; i++) {
- let w = windows[i];
- if (w == desktopWindow || w.is_override_redirect())
- continue;
-
- numberOfWindows++;
- }
+ // TODO - recalculate everything when desktop size changes
+ this._recalculateSize();
- // Now create actors for all the desktop windows. Do it in
- // reverse order so that the active actor ends up on top
- let windowIndex = 0;
- for (let i = windows.length - 1; i >= 0; i--) {
- let w = windows[i];
- if (w == desktopWindow || w.is_override_redirect())
- continue;
- this._createWindowClone(w, numberOfWindows - windowIndex - 1, numberOfWindows);
+ this._sideshow = new Sideshow(this._desktopX - 10);
+ this._sideshow.connect('activated', function(sideshow) {
+ // TODO - have some sort of animation/effect while
+ // transitioning to the new app. We definitely need
+ // startup-notification integration at least.
+ me._deactivate();
+ });
+ },
+
+ _recalculateSize: function () {
+ let global = Shell.Global.get();
+ let screenWidth = global.screen_width;
+ let screenHeight = global.screen_height;
+ // The desktop windows are shown on top of a scaled down version of the
+ // desktop. This is positioned at the right side of the screen
+ this._desktopWidth = screenWidth * DESKTOP_SCALE;
+ this._desktopHeight = screenHeight * DESKTOP_SCALE;
+ this._desktopX = screenWidth - this._desktopWidth - 10;
+ this._desktopY = Panel.PANEL_HEIGHT + (screenHeight - this._desktopHeight - Panel.PANEL_HEIGHT) / 2;
+ },
+
+ show : function() {
+ if (this.visible)
+ return;
- windowIndex++;
- }
+ this.visible = true;
- this._sideshow.show();
-
- // All the the actors in the window group are completely obscured,
- // hiding the group holding them while the overlay is displayed greatly
- // increases performance of the overlay especially when there are many
- // windows visible.
- //
- // If we switched to displaying the actors in the overlay rather than
- // clones of them, this would obviously no longer be necessary.
- global.window_group.hide()
- this._group.show();
-},
-
-hide : function() {
- if (!this.visible)
- return;
- let global = Shell.Global.get();
-
- this.visible = false;
- global.window_group.show()
- this._group.hide();
-
- for (let i = 0; i < this._windowClones.length; i++) {
- this._windowClones[i].destroy();
- }
+ let global = Shell.Global.get();
- this._sideshow.hide();
+ let windows = global.get_windows();
+ let desktopWindow = null;
- this._windowClones = [];
-},
-
-_createDesktopClone : function(w) {
- let clone = new Clutter.CloneTexture({ parent_texture: w.get_texture(),
- reactive: true,
- x: 0,
- y: 0 });
- this._addDesktop(clone);
-},
-
-_createDesktopRectangle : function() {
- let global = Shell.Global.get();
- // In the case when we have a desktop window from the file manager, its height is
- // full-screen, i.e. it includes the height of the panel, so we should not subtract
- // the height of the panel from global.screen_height here either to have them show
- // up identically.
- // We are also using (0,0) coordinates in both cases which makes the background
- // window animate out from behind the panel.
- let desktopRectangle = new Clutter.Rectangle({ color: global.stage.color,
- reactive: true,
- x: 0,
- y: 0,
- width: global.screen_width,
- height: global.screen_height });
- this._addDesktop(desktopRectangle);
-},
-
-_addDesktop : function(desktop) {
- let me = this;
-
- this._windowClones.push(desktop);
- this._group.add_actor(desktop);
-
- // Since the right side only moves a little bit (the width of padding
- // we add) it looks less jittery to put the anchor there.
- desktop.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
- Tweener.addTween(desktop,
- { x: this._desktopX + this._desktopWidth,
- y: this._desktopY,
- scale_x: DESKTOP_SCALE,
- scale_y: DESKTOP_SCALE,
- time: ANIMATION_TIME,
- transition: "easeOutQuad"
- });
+ this._recalculateSize();
- desktop.connect("button-press-event",
- function() {
- me._deactivate();
- });
-},
-
-//windowIndex == 0 => top in stacking order
-_computeWindowPosition : function(windowIndex, numberOfWindows) {
- if (numberOfWindows in POSITIONS)
- return POSITIONS[numberOfWindows][windowIndex];
-
- // If we don't have a predefined scheme for this window count, overlap the windows
- // along the diagonal of the desktop (improve this!)
- let fraction = Math.sqrt(1/numberOfWindows);
-
- // The top window goes at the lower right - this is different from the
- // fixed position schemes where the windows are in "reading order"
- // and the top window goes at the upper left.
- let pos = (numberOfWindows - windowIndex - 1) / (numberOfWindows - 1);
- let xCenter = (fraction / 2) + (1 - fraction) * pos;
- let yCenter = xCenter;
-
- return [xCenter, yCenter, fraction];
-},
-
-_createWindowClone : function(w, windowIndex, numberOfWindows) {
- let me = this;
-
- // We show the window using "clones" of the texture .. separate
- // actors that mirror the original actors for the window. For
- // animation purposes, it may be better to actually move the
- // original actors about instead.
-
- let clone = new Clutter.CloneTexture({ parent_texture: w.get_texture(),
- reactive: true,
- x: w.x,
- y: w.y });
-
- let [xCenter, yCenter, fraction] = this._computeWindowPosition(windowIndex, numberOfWindows);
-
- let desiredSize = this._desktopWidth * fraction;
-
- xCenter = this._desktopX + xCenter * this._desktopWidth;
- yCenter = this._desktopY + yCenter * this._desktopHeight;
-
- let size = clone.width;
- if (clone.height > size)
- size = clone.height;
-
- // Never scale up
- let scale = desiredSize / size;
- if (scale > 1)
- scale = 1;
-
- this._group.add_actor(clone);
- this._windowClones.push(clone);
-
- Tweener.addTween(clone,
- { x: xCenter - 0.5 * scale * w.width,
- y: yCenter - 0.5 * scale * w.height,
- scale_x: scale,
- scale_y: scale,
- time: ANIMATION_TIME,
- opacity: WINDOW_OPACITY,
- transition: "easeOutQuad"
- });
+ for (let i = 0; i < windows.length; i++)
+ if (windows[i].get_window_type() == Meta.WindowType.DESKTOP)
+ desktopWindow = windows[i];
- clone.connect("button-press-event",
- function(clone, event) {
- me._activateWindow(w, event.get_time());
- });
-},
+ // If a file manager is displaying desktop icons, there will be a desktop window.
+ // This window will have the size of the whole desktop. When such window is not present
+ // (e.g. when the preference for showing icons on the desktop is disabled by the user
+ // or we are running inside a Xephyr window), we should create a desktop rectangle
+ // to serve as the background.
+ if (desktopWindow)
+ this._createDesktopClone(desktopWindow);
+ else
+ this._createDesktopRectangle();
-_activateWindow : function(w, time) {
- this._deactivate();
- w.get_meta_window().activate(time);
-},
+ // Count the total number of windows so we know what layout scheme to use
+ let numberOfWindows = 0;
+ for (let i = 0; i < windows.length; i++) {
+ let w = windows[i];
+ if (w == desktopWindow || w.is_override_redirect())
+ continue;
-_deactivate : function() {
- Main.hide_overlay();
-}
+ numberOfWindows++;
+ }
+
+ // Now create actors for all the desktop windows. Do it in
+ // reverse order so that the active actor ends up on top
+ let windowIndex = 0;
+ for (let i = windows.length - 1; i >= 0; i--) {
+ let w = windows[i];
+ if (w == desktopWindow || w.is_override_redirect())
+ continue;
+ this._createWindowClone(w, numberOfWindows - windowIndex - 1, numberOfWindows);
+
+ windowIndex++;
+ }
+
+ this._sideshow.show();
+
+ // All the the actors in the window group are completely obscured,
+ // hiding the group holding them while the overlay is displayed greatly
+ // increases performance of the overlay especially when there are many
+ // windows visible.
+ //
+ // If we switched to displaying the actors in the overlay rather than
+ // clones of them, this would obviously no longer be necessary.
+ global.window_group.hide()
+ this._group.show();
+ },
+
+ hide : function() {
+ if (!this.visible)
+ return;
+
+ let global = Shell.Global.get();
+
+ this.visible = false;
+ global.window_group.show()
+ this._group.hide();
+
+ for (let i = 0; i < this._windowClones.length; i++) {
+ this._windowClones[i].destroy();
+ }
+
+ this._sideshow.hide();
+
+ this._windowClones = [];
+ },
+
+ _createDesktopClone : function(w) {
+ let clone = new Clutter.CloneTexture({ parent_texture: w.get_texture(),
+ reactive: true,
+ x: 0,
+ y: 0 });
+ this._addDesktop(clone);
+ },
+
+ _createDesktopRectangle : function() {
+ let global = Shell.Global.get();
+ // In the case when we have a desktop window from the file manager, its height is
+ // full-screen, i.e. it includes the height of the panel, so we should not subtract
+ // the height of the panel from global.screen_height here either to have them show
+ // up identically.
+ // We are also using (0,0) coordinates in both cases which makes the background
+ // window animate out from behind the panel.
+ let desktopRectangle = new Clutter.Rectangle({ color: global.stage.color,
+ reactive: true,
+ x: 0,
+ y: 0,
+ width: global.screen_width,
+ height: global.screen_height });
+ this._addDesktop(desktopRectangle);
+ },
+
+ _addDesktop : function(desktop) {
+ let me = this;
+
+ this._windowClones.push(desktop);
+ this._group.add_actor(desktop);
+
+ // Since the right side only moves a little bit (the width of padding
+ // we add) it looks less jittery to put the anchor there.
+ desktop.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
+ Tweener.addTween(desktop,
+ { x: this._desktopX + this._desktopWidth,
+ y: this._desktopY,
+ scale_x: DESKTOP_SCALE,
+ scale_y: DESKTOP_SCALE,
+ time: ANIMATION_TIME,
+ transition: "easeOutQuad"
+ });
+
+ desktop.connect("button-press-event",
+ function() {
+ me._deactivate();
+ });
+ },
+
+ // windowIndex == 0 => top in stacking order
+ _computeWindowPosition : function(windowIndex, numberOfWindows) {
+ if (numberOfWindows in POSITIONS)
+ return POSITIONS[numberOfWindows][windowIndex];
+
+ // If we don't have a predefined scheme for this window count, overlap the windows
+ // along the diagonal of the desktop (improve this!)
+ let fraction = Math.sqrt(1/numberOfWindows);
+
+ // The top window goes at the lower right - this is different from the
+ // fixed position schemes where the windows are in "reading order"
+ // and the top window goes at the upper left.
+ let pos = (numberOfWindows - windowIndex - 1) / (numberOfWindows - 1);
+ let xCenter = (fraction / 2) + (1 - fraction) * pos;
+ let yCenter = xCenter;
+
+ return [xCenter, yCenter, fraction];
+ },
+
+ _createWindowClone : function(w, windowIndex, numberOfWindows) {
+ let me = this;
+
+ // We show the window using "clones" of the texture .. separate
+ // actors that mirror the original actors for the window. For
+ // animation purposes, it may be better to actually move the
+ // original actors about instead.
+
+ let clone = new Clutter.CloneTexture({ parent_texture: w.get_texture(),
+ reactive: true,
+ x: w.x,
+ y: w.y });
+
+ let [xCenter, yCenter, fraction] = this._computeWindowPosition(windowIndex, numberOfWindows);
+
+ let desiredSize = this._desktopWidth * fraction;
+
+ xCenter = this._desktopX + xCenter * this._desktopWidth;
+ yCenter = this._desktopY + yCenter * this._desktopHeight;
+
+ let size = clone.width;
+ if (clone.height > size)
+ size = clone.height;
+
+ // Never scale up
+ let scale = desiredSize / size;
+ if (scale > 1)
+ scale = 1;
+
+ this._group.add_actor(clone);
+ this._windowClones.push(clone);
+
+ Tweener.addTween(clone,
+ { x: xCenter - 0.5 * scale * w.width,
+ y: yCenter - 0.5 * scale * w.height,
+ scale_x: scale,
+ scale_y: scale,
+ time: ANIMATION_TIME,
+ opacity: WINDOW_OPACITY,
+ transition: "easeOutQuad"
+ });
+
+ clone.connect("button-press-event",
+ function(clone, event) {
+ me._activateWindow(w, event.get_time());
+ });
+ },
+
+ _activateWindow : function(w, time) {
+ this._deactivate();
+ w.get_meta_window().activate(time);
+ },
+
+ _deactivate : function() {
+ Main.hide_overlay();
+ }
};
-/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
+/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Mainloop = imports.mainloop;
}
Panel.prototype = {
-_init : function() {
- let global = Shell.Global.get();
-
- this._group = new Clutter.Group();
-
- let background = new Clutter.Rectangle({ color: PANEL_BACKGROUND_COLOR,
- reactive: true,
- width: global.screen_width+2,
- height: PANEL_HEIGHT+1,
- border_width: 1});
- background.set_position(-1, -1);
- this._group.add_actor(background);
-
- this.button = new Button.Button("Activities", PANEL_BACKGROUND_COLOR, PRESSED_BUTTON_BACKGROUND_COLOR, true, null, PANEL_HEIGHT-1);
-
- this._group.add_actor(this.button.button);
-
- this._grid = new Tidy.Grid({ height: TRAY_HEIGHT,
- valign: 0.5,
- end_align: true,
- column_gap: 2 })
- this._group.add_actor(this._grid);
-
- this._clock = new Clutter.Label({ font_name: "Sans Bold 16px",
- text: "" });
- this._grid.add_actor(this._clock);
-
- // Setting the anchor point at top right (north east) makes that portion of the
- // grid positioned at the position specified below.
- this._grid.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
- this._grid.set_position(global.screen_width - 2, (PANEL_HEIGHT - TRAY_HEIGHT) / 2);
-
- this._traymanager = new Shell.TrayManager({ bg_color: PANEL_BACKGROUND_COLOR });
- let me = this;
- // the anchor point needs to be updated each time the height/width of the content might have changed, because
- // it doesn't get updated on its own
- this._traymanager.connect('tray-icon-added',
+ _init : function() {
+ let global = Shell.Global.get();
+
+ this._group = new Clutter.Group();
+
+ let background = new Clutter.Rectangle({ color: PANEL_BACKGROUND_COLOR,
+ reactive: true,
+ width: global.screen_width+2,
+ height: PANEL_HEIGHT+1,
+ border_width: 1});
+ background.set_position(-1, -1);
+ this._group.add_actor(background);
+
+ this.button = new Button.Button("Activities", PANEL_BACKGROUND_COLOR, PRESSED_BUTTON_BACKGROUND_COLOR, true, null, PANEL_HEIGHT-1);
+
+ this._group.add_actor(this.button.button);
+
+ this._grid = new Tidy.Grid({ height: TRAY_HEIGHT,
+ valign: 0.5,
+ end_align: true,
+ column_gap: 2 })
+ this._group.add_actor(this._grid);
+
+ this._clock = new Clutter.Label({ font_name: "Sans Bold 16px",
+ text: "" });
+ this._grid.add_actor(this._clock);
+
+ // Setting the anchor point at top right (north east) makes that portion of the
+ // grid positioned at the position specified below.
+ this._grid.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
+ this._grid.set_position(global.screen_width - 2, (PANEL_HEIGHT - TRAY_HEIGHT) / 2);
+
+ this._traymanager = new Shell.TrayManager({ bg_color: PANEL_BACKGROUND_COLOR });
+ let me = this;
+ // the anchor point needs to be updated each time the height/width of the content might have changed, because
+ // it doesn't get updated on its own
+ this._traymanager.connect('tray-icon-added',
function(o, icon) {
- me._grid.add_actor(icon);
- /* bump the clock back to the end */
- me._grid.remove_actor(me._clock);
- me._grid.add_actor(me._clock);
- me._grid.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
- });
- this._traymanager.connect('tray-icon-removed',
+ me._grid.add_actor(icon);
+ /* bump the clock back to the end */
+ me._grid.remove_actor(me._clock);
+ me._grid.add_actor(me._clock);
+ me._grid.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
+ });
+ this._traymanager.connect('tray-icon-removed',
function(o, icon) {
- me._grid.remove_actor(icon);
- me._grid.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
- });
- this._traymanager.manage_stage(global.stage);
-
- // TODO: decide what to do with the rest of the panel in the overlay mode (make it fade-out, become non-reactive, etc.)
- // We get into the overlay mode on button-press-event as opposed to button-release-event because eventually we'll probably
- // have the overlay act like a menu that allows the user to release the mouse on the activity the user wants
- // to switch to.
- this.button.button.connect('button-press-event',
+ me._grid.remove_actor(icon);
+ me._grid.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
+ });
+ this._traymanager.manage_stage(global.stage);
+
+ // TODO: decide what to do with the rest of the panel in the overlay mode (make it fade-out, become non-reactive, etc.)
+ // We get into the overlay mode on button-press-event as opposed to button-release-event because eventually we'll probably
+ // have the overlay act like a menu that allows the user to release the mouse on the activity the user wants
+ // to switch to.
+ this.button.button.connect('button-press-event',
function(o, event) {
- if (Main.overlay.visible)
- Main.hide_overlay();
- else
- Main.show_overlay();
+ if (Main.overlay.visible)
+ Main.hide_overlay();
+ else
+ Main.show_overlay();
- return true;
- });
+ return true;
+ });
- this._setStruts();
- global.screen.connect('notify::n-workspaces',
+ this._setStruts();
+ global.screen.connect('notify::n-workspaces',
function() {
- me._setStruts();
- });
-
- global.stage.add_actor(this._group);
-
- this._updateClock();
- this._startClock();
-},
-
-// Struts determine the area along each side of the screen that is reserved
-// and not available to applications
-_setStruts: function() {
- let global = Shell.Global.get();
-
- let struts = [
- new Meta.Strut({
- rect: {
- x: 0,
- y: 0,
- width: global.screen_width,
- height: PANEL_HEIGHT
- },
- side: Meta.Direction.TOP
- })
- ];
-
- let screen = global.screen;
- for (let i = 0; i < screen.n_workspaces; i++) {
- let workspace = screen.get_workspace_by_index(i);
- workspace.set_builtin_struts(struts);
- }
-},
-
-_startClock: function() {
- let me = this;
- // TODO: this makes the clock updated every 60 seconds, but not necessarily on the minute, so it is inaccurate
- Mainloop.timeout_add_seconds(60,
+ me._setStruts();
+ });
+
+ global.stage.add_actor(this._group);
+
+ this._updateClock();
+ this._startClock();
+ },
+
+ // Struts determine the area along each side of the screen that is reserved
+ // and not available to applications
+ _setStruts: function() {
+ let global = Shell.Global.get();
+
+ let struts = [
+ new Meta.Strut({
+ rect: {
+ x: 0,
+ y: 0,
+ width: global.screen_width,
+ height: PANEL_HEIGHT
+ },
+ side: Meta.Direction.TOP
+ })
+ ];
+
+ let screen = global.screen;
+ for (let i = 0; i < screen.n_workspaces; i++) {
+ let workspace = screen.get_workspace_by_index(i);
+ workspace.set_builtin_struts(struts);
+ }
+ },
+
+ _startClock: function() {
+ let me = this;
+ // TODO: this makes the clock updated every 60 seconds, but not necessarily on the minute, so it is inaccurate
+ Mainloop.timeout_add_seconds(60,
function() {
- me._updateClock();
- return true;
- });
-},
+ me._updateClock();
+ return true;
+ });
+ },
-_updateClock: function() {
- this._clock.set_text(new Date().toLocaleFormat("%H:%M"));
- return true;
-},
+ _updateClock: function() {
+ this._clock.set_text(new Date().toLocaleFormat("%H:%M"));
+ return true;
+ },
-overlayHidden: function() {
- this.button.release();
-}
+ overlayHidden: function() {
+ this.button.release();
+ }
};
-/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
+/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Signals = imports.signals;
const Shell = imports.gi.Shell;
};
RunDialog.prototype = {
- _init : function() {
- let global = Shell.Global.get();
-
- // All actors are inside _group. We create it initially
- // hidden then show it in show()
- this._group = new Clutter.Group({ visible: false });
- global.stage.add_actor(this._group);
-
- this._overlay = new Clutter.Rectangle({ color: OVERLAY_COLOR,
- width: global.screen_width,
- height: global.screen_height,
- border_width: 0,
- reactive: true });
- this._group.add_actor(this._overlay);
-
- let boxGroup = new Clutter.Group();
- boxGroup.set_position((global.screen_width - BOX_WIDTH) / 2,
- (global.screen_height - BOX_HEIGHT) / 2);
- this._group.add_actor(boxGroup);
-
- let box = new Clutter.Rectangle({ color: BOX_BACKGROUND_COLOR,
- reactive: false,
- width: BOX_WIDTH,
- height: BOX_HEIGHT,
- border_width: 0 });
- boxGroup.add_actor(box);
-
- let label = new Clutter.Label({ color: BOX_TEXT_COLOR,
- font_name: '18px Sans',
- text: 'Please enter a command:' });
- label.set_position(6, 6);
- boxGroup.add_actor(label);
-
- this._entry = new Clutter.Entry({ color: BOX_TEXT_COLOR,
- font_name: '20px Sans Bold',
- reactive: true,
- text: '',
- entry_padding: 0,
- width: BOX_WIDTH - 12,
- height: BOX_HEIGHT - 12 });
- // TODO: Implement relative positioning using Tidy.
- this._entry.set_position(6, 30);
- boxGroup.add_actor(this._entry);
-
- let me = this;
-
- this._entry.connect('activate', function (o, e) {
- me.hide();
- me._run(o.get_text());
- return false;
- });
-
-},
-
-_run : function(command) {
- if (command) {
- var p = new Shell.Process({'args' : [command]});
- try {
- p.run();
- } catch (e) {
- // TODO: Give the user direct feedback.
- log('Could not run command ' + command + '.');
+ _init : function() {
+ let global = Shell.Global.get();
+
+ // All actors are inside _group. We create it initially
+ // hidden then show it in show()
+ this._group = new Clutter.Group({ visible: false });
+ global.stage.add_actor(this._group);
+
+ this._overlay = new Clutter.Rectangle({ color: OVERLAY_COLOR,
+ width: global.screen_width,
+ height: global.screen_height,
+ border_width: 0,
+ reactive: true });
+ this._group.add_actor(this._overlay);
+
+ let boxGroup = new Clutter.Group();
+ boxGroup.set_position((global.screen_width - BOX_WIDTH) / 2,
+ (global.screen_height - BOX_HEIGHT) / 2);
+ this._group.add_actor(boxGroup);
+
+ let box = new Clutter.Rectangle({ color: BOX_BACKGROUND_COLOR,
+ reactive: false,
+ width: BOX_WIDTH,
+ height: BOX_HEIGHT,
+ border_width: 0 });
+ boxGroup.add_actor(box);
+
+ let label = new Clutter.Label({ color: BOX_TEXT_COLOR,
+ font_name: '18px Sans',
+ text: 'Please enter a command:' });
+ label.set_position(6, 6);
+ boxGroup.add_actor(label);
+
+ this._entry = new Clutter.Entry({ color: BOX_TEXT_COLOR,
+ font_name: '20px Sans Bold',
+ reactive: true,
+ text: '',
+ entry_padding: 0,
+ width: BOX_WIDTH - 12,
+ height: BOX_HEIGHT - 12 });
+ // TODO: Implement relative positioning using Tidy.
+ this._entry.set_position(6, 30);
+ boxGroup.add_actor(this._entry);
+
+ let me = this;
+
+ this._entry.connect('activate', function (o, e) {
+ me.hide();
+ me._run(o.get_text());
+ return false;
+ });
+
+ },
+
+ _run : function(command) {
+ if (command) {
+ var p = new Shell.Process({'args' : [command]});
+ try {
+ p.run();
+ } catch (e) {
+ // TODO: Give the user direct feedback.
+ log('Could not run command ' + command + '.');
+ }
}
- }
- this.emit('run');
-},
+ this.emit('run');
+ },
-show : function() {
- let me = this;
- if (this._group.visible) // Already shown
- return false;
+ show : function() {
+ let me = this;
- if (!Main.startModal())
- return false;
-
- this._group.show_all();
+ if (this._group.visible) // Already shown
+ return false;
- this._entry.connect('key-press-event', function(o, e) {
- if (e.get_code() == 9) {
- me.hide();
- me.emit('cancel');
- return true;
- } else
+ if (!Main.startModal())
return false;
- });
- let global = Shell.Global.get();
- global.stage.set_key_focus(this._entry);
+ this._group.show_all();
+
+ this._entry.connect('key-press-event', function(o, e) {
+ if (e.get_code() == 9) {
+ me.hide();
+ me.emit('cancel');
+ return true;
+ } else
+ return false;
+ });
- return true;
-},
+ let global = Shell.Global.get();
+ global.stage.set_key_focus(this._entry);
-hide : function() {
- if (!this._group.visible)
- return;
+ return true;
+ },
- this._group.hide();
- Main.endModal();
-},
+ hide : function() {
+ if (!this._group.visible)
+ return;
-destroy : function(){
- this.hide();
- this._group.destroy();
-}
+ this._group.hide();
+ Main.endModal();
+ },
+
+ destroy : function(){
+ this.hide();
+ this._group.destroy();
+ }
};
Signals.addSignalMethods(RunDialog.prototype);
-/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
+/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Mainloop = imports.mainloop;
}
WindowManager.prototype = {
-_init : function() {
- let me = this;
+ _init : function() {
+ let me = this;
- this._global = Shell.Global.get();
- this._shellwm = this._global.window_manager;
+ this._global = Shell.Global.get();
+ this._shellwm = this._global.window_manager;
- this._switchData = null;
- this._shellwm.connect('switch-workspace',
+ this._switchData = null;
+ this._shellwm.connect('switch-workspace',
function(o, from, to, direction) {
- let actors = me._shellwm.get_switch_workspace_actors();
- me.switchWorkspace(actors, from, to, direction);
- });
- this._shellwm.connect('kill-switch-workspace',
+ let actors = me._shellwm.get_switch_workspace_actors();
+ me.switchWorkspace(actors, from, to, direction);
+ });
+ this._shellwm.connect('kill-switch-workspace',
function(o) {
- me.switchWorkspaceDone();
- });
-},
-
-switchWorkspace : function(windows, from, to, direction) {
- /* @direction is the direction that the "camera" moves, so the
- * screen contents have to move one screen's worth in the
- * opposite direction.
- */
- let xDest = 0, yDest = 0;
-
- if (direction == Meta.MotionDirection.UP ||
+ me.switchWorkspaceDone();
+ });
+ },
+
+ switchWorkspace : function(windows, from, to, direction) {
+ /* @direction is the direction that the "camera" moves, so the
+ * screen contents have to move one screen's worth in the
+ * opposite direction.
+ */
+ let xDest = 0, yDest = 0;
+
+ if (direction == Meta.MotionDirection.UP ||
direction == Meta.MotionDirection.UP_LEFT ||
direction == Meta.MotionDirection.UP_RIGHT)
- yDest = this._global.screen_height;
- else if (direction == Meta.MotionDirection.DOWN ||
+ yDest = this._global.screen_height;
+ else if (direction == Meta.MotionDirection.DOWN ||
direction == Meta.MotionDirection.DOWN_LEFT ||
direction == Meta.MotionDirection.DOWN_RIGHT)
- yDest = -this._global.screen_height;
+ yDest = -this._global.screen_height;
- if (direction == Meta.MotionDirection.LEFT ||
+ if (direction == Meta.MotionDirection.LEFT ||
direction == Meta.MotionDirection.UP_LEFT ||
direction == Meta.MotionDirection.DOWN_LEFT)
- xDest = this._global.screen_width;
- else if (direction == Meta.MotionDirection.RIGHT ||
- direction == Meta.MotionDirection.UP_RIGHT ||
- direction == Meta.MotionDirection.DOWN_RIGHT)
- xDest = -this._global.screen_width;
-
- let switchData = {};
- this._switchData = switchData;
- switchData.inGroup = new Clutter.Group();
- switchData.outGroup = new Clutter.Group();
- switchData.windows = [];
-
- let wgroup = this._global.window_group;
- wgroup.add_actor(switchData.inGroup);
- wgroup.add_actor(switchData.outGroup);
-
- for (let i = 0; i < windows.length; i++) {
- let window = windows[i];
- if (window.get_workspace() == from) {
- switchData.windows.push({ window: window,
- parent: window.get_parent() });
- window.reparent(switchData.outGroup);
- } else if (window.get_workspace() == to) {
- switchData.windows.push({ window: window,
- parent: window.get_parent() });
- window.reparent(switchData.inGroup);
- window.show_all();
+ xDest = this._global.screen_width;
+ else if (direction == Meta.MotionDirection.RIGHT ||
+ direction == Meta.MotionDirection.UP_RIGHT ||
+ direction == Meta.MotionDirection.DOWN_RIGHT)
+ xDest = -this._global.screen_width;
+
+ let switchData = {};
+ this._switchData = switchData;
+ switchData.inGroup = new Clutter.Group();
+ switchData.outGroup = new Clutter.Group();
+ switchData.windows = [];
+
+ let wgroup = this._global.window_group;
+ wgroup.add_actor(switchData.inGroup);
+ wgroup.add_actor(switchData.outGroup);
+
+ for (let i = 0; i < windows.length; i++) {
+ let window = windows[i];
+ if (window.get_workspace() == from) {
+ switchData.windows.push({ window: window,
+ parent: window.get_parent() });
+ window.reparent(switchData.outGroup);
+ } else if (window.get_workspace() == to) {
+ switchData.windows.push({ window: window,
+ parent: window.get_parent() });
+ window.reparent(switchData.inGroup);
+ window.show_all();
+ }
}
- }
- switchData.inGroup.set_position(-xDest, -yDest);
- switchData.inGroup.raise_top();
+ switchData.inGroup.set_position(-xDest, -yDest);
+ switchData.inGroup.raise_top();
+
+ Tweener.addTween(switchData.outGroup,
+ { x: xDest,
+ y: yDest,
+ time: SWITCH_ANIMATION_TIME,
+ transition: "easeOutBack",
+ onComplete: this.switchWorkspaceDone
+ });
+ Tweener.addTween(switchData.inGroup,
+ { x: 0,
+ y: 0,
+ time: SWITCH_ANIMATION_TIME,
+ transition: "easeOutBack"
+ });
+ },
+
+ switchWorkspaceDone : function() {
+ let switchData = this._switchData;
+ if (!switchData)
+ return;
+ this._switchData = null;
+
+ for (let i = 0; i < switchData.windows.length; i++) {
+ let w = switchData.windows[i];
+ if (w.window.get_parent() == switchData.outGroup) {
+ w.window.reparent(w.parent);
+ w.window.hide();
+ } else
+ w.window.reparent(w.parent);
+ }
+ Tweener.removeTweens(switchData.inGroup);
+ Tweener.removeTweens(switchData.outGroup);
+ switchData.inGroup.destroy();
+ switchData.outGroup.destroy();
- Tweener.addTween(switchData.outGroup,
- { x: xDest,
- y: yDest,
- time: SWITCH_ANIMATION_TIME,
- transition: "easeOutBack",
- onComplete: this.switchWorkspaceDone
- });
- Tweener.addTween(switchData.inGroup,
- { x: 0,
- y: 0,
- time: SWITCH_ANIMATION_TIME,
- transition: "easeOutBack"
- });
-},
-
-switchWorkspaceDone : function() {
- let switchData = this._switchData;
- if (!switchData)
- return;
- this._switchData = null;
-
- for (let i = 0; i < switchData.windows.length; i++) {
- let w = switchData.windows[i];
- if (w.window.get_parent() == switchData.outGroup) {
- w.window.reparent(w.parent);
- w.window.hide();
- } else
- w.window.reparent(w.parent);
+ this._shellwm.completed_switch_workspace();
}
- Tweener.removeTweens(switchData.inGroup);
- Tweener.removeTweens(switchData.outGroup);
- switchData.inGroup.destroy();
- switchData.outGroup.destroy();
-
- this._shellwm.completed_switch_workspace();
-}
};